Computer Chess


Because anything and everything can be done on itablets, ipads,and cellphones, it should be no surprise that computer chess is ultra-popular. The beginning of generation codes used to program computers, was called machine language or machine code, it is the only language a computer really understands. It is a sequence of specific numbers that the computer construes as instructions. The second set of codes was referred to as assembly language. This language transforms the specific numbers into words.

You can’t see the programs used to fabricate computer chess. However, you do use the results and the end products of software programming which are soft programs that are easy to use by the consumer. This is why I have an article that discusses the history of computer chess and the software used to create it. In these recent times, with the rapid growth of technology, it was only natural that the game of chess would find its way to computers.

Dr. Dietrich Prinz wrote the original computer chess program for a universal functioning computer. The program was released in November 1951. Previously, computers for playing chess were constructed. However, Prinz designed chess software that could be enjoyed on any general computer. Since computers around the 50’s possessed a small amount of memory contrasted to today’s computers, his program could only scrutinize every conceivable move until an answer was found which took an average of fifteen minutes (a move that can be accomplished by a modern computer in a fraction of a second!) However, for its time this was considered a miracle.


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